from src.game.entity.mob import EntityMob
from src.game.ai.gotoplayer import GoToPlayerState
from src.game.ai.punsh import PunshState
from src.game.talent.none import NoneTalent

class EntityKnight(EntityMob):
    
    def __init__(self):
        EntityMob.__init__(self, NoneTalent(self))
        self.ai.add(GoToPlayerState(0, self))
        self.ai.add(PunshState(0, self, 1, 2))